- CoolDown `string[]` - Effect `string` - Effect_SkillFactor `string` - Effect_CaptionRatio `string` - Effect_CaptionRatio2 `string` - Effect_CaptionRatio3 `string` - Element `TOSElement` - IsBunsin `boolean` - IsSimony `boolean` - LevelMax `int` - LevelPerCircle `int` - OverHeat `int` - Prop_BasicCoolDown `int` - Prop_BasicPoison `number` - Prop_BasicSP `int` - Prop_LvUpSpendPoison `number` - Prop_SklAtkAdd `number` - Prop_SklAtkAddByLevel `number` - Prop_SklFactor `number` - Prop_SklFactorByLevel `number` - Prop_SklSR `number` - Prop_SpendItemBaseCount `number` - RequiredCircle `int` - RequiredStance `TOSSkillRequiredStance[]` - RequiredStanceCompanion `TOSSkillRequiredStanceCompanion` - RequiredSubWeapon `boolean` - SP `string[]` - SPPerLevel `int` - TypeAttack `TOSAttackType`
3.1
Rating
0
Installs
Backend Development
Category
This skill documents a data model (TOSSkill entity) for what appears to be a Tree of Savior game database schema. While the structure is clean and properties are listed, the description coverage is very poor—it merely repeats the property list without explaining what TOSSkill represents, how to use it, or when a CLI agent should invoke this skill. Task knowledge is minimal (no operations, queries, or transformations defined). The structure is acceptable for a simple schema reference. Novelty is low-to-moderate since this is primarily a static data model definition that doesn't provide complex logic or significant token savings over direct database queries.
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